why games fail
You did everything for the game and now it's the time to talk, share, or only a teaser about it. Here are some examples to not make them.
INDIE GAMEGAMINGAPISTEAMREGISTERCHINA
In this piece of article, I'll share a story with tips from the marketing and business side of the gaming industry for indie game developers & gaming studios.
Let's say, you have a game,
upcoming one
already launched as coming soon
in EA [ early access]
or released
What are their mistakes:
don't pay for a cover art
early publishing before securing an audience
don't partner or do an equity split with experts to help them scale
are starting with a big project without knowing the business and making connections
don't listen to the marketer's expert
not listening to the feedback coming from their audience and what they want
not do co-op feature to maximize sales
not do a steam deck porting/compatibility/verification
not do bundles, cross-collaboration
don't do a rev-share or get a shareholder agreement for an equity split with a great programmer to partner with for console porting ( like Xbox)
don't do their market research first
make duplicates from other games
don't make f2p with a monetization model and co-op
don't write their own blogs
don't do interviews before publishing/launching
are putting the game on itchio, before contacting investors, incubators, accelerators, GRANTS
don't move on to multiple gaming platforms like humble, Xsolla, gamejolt, epic games, gog to sell it further
don't bring attention, to a gamer's routine, when they are online, posting only on Saturday.
don't do a live stream,or multi-live stream on social platforms, like x/ Facebook,etc including the steam store page, not only at the events, to be in the loop, gameplay like 2-3h, can be with their face on, or not.
don't give the trailer before everything else starts, to the big event to be showcased, cross-promotion, with the big media outlets, like ign.
don't use stickers, and flyers on the street
don't use QR codes for their discord community or website
don't have a website, with a verified ownership on Google search console
not registering their games on Twitch API, YouTube API, Discord app developer
not having a special forum on their website
not having a subreddit for their game, Facebook group/page, x community group, and more
not having a newsletter before they put a coming soon page live
not having a press kit on their website in the header menu for the press to can be downloaded as zip
not having a media kit, with an article, logos, videos, gameplay screenshot
not having a MEDIA Build with cheat codes
putting on social media videos longer than 7-10 seconds
don't talk on tiktok about their game, there are millions of templates to showcase even footage and your face
don't use influencer outreach
don't collaborate for cross-promotion with influencers on platforms, like tcm, grin, etc
do outreach using scam emails, don't do research for the origin of those emails, just take or buy email listings.
are contacting the wrong influencers, to stream or write about their game
don't have a LinkedIn account
don't use giveaway campaigns, with a creative scope
They use AI for visual, in-game and cover art, etc + voice-over. They need to use it strictly for development, like code, etc not for audio and visual, because this is the cringe
use a black screen on videos
don't have an investor deck, budget breakdown, pitch deck or press kit
and more